One of the things I had a lot of difficulty with when first starting with video was graphics, specifically graphics with alpha channels.
Coming from a web development background, my brain just couldn’t grasp the difference between transparent GIFs and an image with an alpha channel.
Which leads me nicely to upstream and downstream keyers when using the Blackmagic Design ATEM Mini Pro. This too can become very confusing and indeed, another issue I had way back when was with , a sort of AE “me too” app that allowed “downstream processing” of motion graphics imagery.
A very simple explanation of when to use which type of keyer with the Blackmagic Design ATEM Mini Pro is that firstly, a downstream keyer is used as a constant no matter what is playing. This makes it perfect for say, a lower third of a presenter’s name, or the title of a tutorial that you want to appear no matter what imagery is playing via any of the HDMI inputs on the Blackmagic Design ATEM Mini Pro.
Conversely, an upstream keyer is used to place an image that is “brought into play” with a transition from one input to another. An example here could be again, a lower third, but this time describing a scene, but one that will change each time the input is changed.
Another could be for a shoot of a number of talking heads where an upstream key detailing their name and title is shown when the camera switches to that person speaking.
This latter one is an ideal example of using the macro system of the Blackmagic Design ATEM Mini Pro to automatically load the correct graphic at the time by the way.
If you use Adobe Photoshop and the Blackmagic Design ATEM Software Control package, the heavy lifting of creating pre-multiplied graphics is done for you by a plug-in that ships and installs with the ATEM Software Control program.
To use it, simply create your image as normal in Adobe Photoshop with transparency as required, and then choose Export. An option there is to Export directly to the ATEM software Control program as well as select the media player slot to use and whether to poke the image straight into the media player as the current image to display.